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Summary
This paper describes a program which employs a model for the user as a means of inferring user intent as a function of sequence, speed and pressure. The author proposes that this modeling technique can be applied to interactive graphics systems, leading to better interface for the solution of design problems.
The paper mainly talks about the techinques which can be applied for the beautification of the sketch. The system mentioned in this paper requires no user intervention which the author admits can be useful and frustrating at the system as it does not gives the user the amount of control he/she may desire.
Discussion
This paper talks about similar stuff we read in his paper before. Uses speed, pressure and sequence to identify users' intent.
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